Paladin You Will Know the Moment for Honesty
Southward Park: The Stick of Truth
Programmer | Obsidian Entertainment Due south Park Digital Studios |
Publisher | Ubisoft |
Writers | Trey Parker Matt Stone |
Rating(s) | ESRB: K (Mature) PEGI: 18+ |
Style | Unmarried Player |
Release Date(s) | March 4, 2014 |
Contents
- 1 Official Description
- ii Story
- iii Character Classes
- 3.ane Fighter
- three.2 Mage
- 3.iii Thief
- 3.4 Jew
- iv Gameplay Mechanics
- four.1 Combat System
- iv.2 Collectibles and Items
- 5 Factions
- 5.i Humans of Zaron
- 5.two The Drow Elves
- 5.3 The Goth Kids
- five.4 PTA
- 5.5 The Pleases and Sparkles Gild (The Girls)
- v.half dozen The Lord of Darkness
- 5.7 Miscellaneous
- 6 Memorable Quotes
- 7 Master Characters (Buddies)
- 7.1 Douchebag
- 7.2 The Grand Wizard King
- 7.three The High Jew Elf Male monarch
- 7.4 The Warrior
- vii.5 Princess Kenny
- vii.six The Paladin
- 7.vii The Bard
- 8 Characters
- 8.ane Summonables
- 8.ii Opponents and Bosses
- 8.three Merchants
- 8.iv Friends and Allies
- 8.5 Boosted Characters and Cameos
- 8.six Easter Eggs
- eight.7 Character Debuts
- viii.8 Cut Content
- 9 Locations
- 10 Quests
- 10.1 Day Ane (Main Quests)
- 10.2 Solar day Ii (Main Quests)
- 10.iii Day Three (Main Quests)
- 10.4 Side Quests
- 11 Behind the Scenes
- 12 Pop Culture References
- 13 Bonus Factoids
- thirteen.i Pointless Observations
- 14 External Links
Official Description
From the perilous battlefields of the fourth-grade playground, a young hero will rise, destined to be Southward Park's savior. From the creators of South Park, Trey Parker and Matt Stone, comes an epic quest to become… absurd. Introducing South Park™: The Stick of Truth™.
For a yard years, the battle has been waged. The sole reason humans and elves are locked in a never ending war: The Stick of Truth. But the tides of war are soon to change as give-and-take of a new kid spreads throughout the land, his coming foretold past the stars. As the moving vans of prophecy drive away, your take chances begins.
Arm yourself with weapons of legend to defeat crab people, underpants gnomes, hippies, and other forces of evil. Discover the lost Stick of Truth and earn your place at the side of Stan, Kyle, Cartman, and Kenny as their new friend. Succeed, and you shall exist South Park'southward savior, cementing your social status in South Park Uncomplicated. Neglect, and y'all volition forever be known as… a loser.
Story
Since the ancient times, the man barbarians of the Kingdom of Kupa Keep (KKK) and their leader, the dauntless and awesome Grand Wizard King, have waged war with the Drow Elves for possession of the Stick of Truth, an artifact seeped in legend that is foretold to requite they who possess it total control of the universe.
As foretold by Caldwell Banker, the New Kid in boondocks has moved to town with their parents to get abroad from their dark and dangerous past. To go on their listen away from their problems, the New Kid's parents send them out to make some new friends. After defending their neighbor Paladin Butters the Merciful from a child dressed as an elf, the New Child becomes friendly with him and they establish a friendship. Butters takes the New Kid to meet the Grand Magician King Cartman, who dubs them "Douchebag" and asks them to select one of four grapheme classes, purchase a weapon, and... beat upward Clyde. Upon his defeat, Cartman introduces Douchebag to the Stick of Truth, currently nether his possession, and tasks Clyde with protecting information technology when elves show upwardly, lead by Chris Donnely, to steal it dorsum.
While Douchebag manages to assistance repel the elves, Clyde reports that they take even so made off with the stick, and is banished from infinite and time, while the Grand Wizard tasks Douchebag with seeking out his top warriors - Tweek Tweak, Tolkien Blackness and Craig Tucker. After retrieving a coffee delivery from some meth heads in a garage and defeating a Security Guard, Douchebag secures Tweek and Tolkien, simply discovers Craig is in detention with Mr. Mackey and will crave an elaborate rescue. Afterward defeating a number of Ginger Hall Monitors, Craig and the other children in detention are freed and the game can safely resume, and he One thousand Magician announces the stick is being kept at the Inn of the Giggling Ass.
After an set on on the Inn goes haywire, the Yard Wizard King is injured and Princess Kenny is taken away to be "raped" by her captors, and Douchebag is forced to rescue her likewise every bit to confront The Bard, a level-ten elf with musical powers and a penchant for comedy. When the Bard is defeated, Douchebag gains command of the stick back for the Magician King's kingdom, and the stick is returned to its place for the night, as the kids get some rest.
After being bid to sleep by their mother, Douchebag is awaoken by a blue light and the presence of Visitors, who housebreak them and braze them with an anal probe that Douchebag manages to interruption free of, unlike other town residents. Randy Marsh, after insisting alien probing is preferable to metropolis traffic, befriends Douchebag and provides directions to escape the send, but their escape attempt results in Douchebag killing the pilots and crashing the entire ship into the South Park Mall, releasing a green chemical. The government covers up the crash site and insists a new Taco Bong is being built instead, and kills those who question their narrative.
The side by side morning, Cartman shows Douchebag the news and warn them that the elves have stolen the Stick overnight, confronting the rules of the game, and insist for revenge that they recruit the Goth Kids, who have a long serial of complicated tests involving purchasing Goth article of clothing and dancing like them. The elves summon Douchebag to their kingdom during these quests, even so, and the High Jew Elf Male monarch and his loyal men insist the Stick is really being hidden past Cartman, who is the one really cheating. They ask Douchebag to prove their loyalty past taking downwards rival banners throughout town, and to bring them the Goth Kids instead.
While trying to win over the Goths, however, Douchebag must concur a #FuckTheConformists sign while meeting with the PTA, and is only narrowly saved by their friendship with Randy, who coerces them for details on the new Taco Bell and takes them to the customs center bathroom to instruct them in the ways of the 'Sneaky Squeaker', a dangerous new kind of fart, testing it out on Mr. Mackey. Douchebag then uses this ability to go past the guards to infiltrate the "structure site", discovering the dark-green chemical is leaking into the swers to create Nazi Zombies, and that the government will destroy the boondocks to keep it from spreading. Douchebag steals a record of this conversation equally they get out.
Later on defeating more Nazi Zombies, Douchebag brings the tape back to the PTA where the adults discover the boondocks is going to exist destroyed for themselves, but instead believe is has to exercise with making a larger Taco Bell, missing the give-and-take of aliens or zombies. The PTA takes a photograph with Douchebag that is sufficient to win the Goth Kids' loyalty, and Douchebag must choose whether to bring them to the Humans or the Elves, earlier the two sides reach an set on on the school overnight to find the Stick of Truth, said to be in the Fourth Grade Classroom. Chosen with remaining loyal to their faction, or irresolute, Douchebag is forced to fight the leader of one grouping or the other.
Narrowly surviving due to their superior anal control, Douchebag is nowadays as the Goths detect a 'Check my locker' note under a desk-bound, and the note is traced to Clyde, and both teams notice that it is Clyde, now The Lord of Darkness who has stolen the Stick and is raising an regular army of darkness to destroy the World, and he strips both kingdoms of their power i nthe process. The boys observe out Clyde's slaves have constructed an unabridged fortress for the boxing, surrounded by Craig Tucker, Vampire Kids, Girl Bullies, and nazi zombies, merely are sent to bed before the climactic showdown tin commence.
As Douchebag returns home, they are confronted by Underpants Gnomes intending to steal their undwwear, but the Gnome Warlock is tasked with shrinking Douchebag to make it easier to defeat them. Douchebag pursues them into their parents' chamber, where their parents discuss the New Child's "souvenir" that the government wants, and then accept sexual practice to ease their tension. Douchebag and the Gnome Warlock face off underneath the parents' intercourse, with the Warlock confessing he was only stealing underwear to save his kingdom from the goo, and handing the player the size-irresolute powder, only for the father's scrotum and mother'due south big breasts to crush both of them.
Douchebag wakes up unscathed and a Gnome offers peace if they tin can help collect underpants, while the Loftier Jew Elf Rex calls together a meeting of both factions to join forces to end Clyde and his Nazi Zombies, suggesting an brotherhood with the Pirates, Captain Stoley and the Federation, and the Girls for the final boxing. While neither side sees middle to eye, the K Sorcerer Rex eventually agrees for both sides to pool their resources, and they decide to ship Douchebag to court the Girls, every bit they accept an uncanny ability to make friends.
With assistance from their friendship with Annie Knitts, Douchebag meets with the girls, lead by Wendy Testaburger, who task them with researching a rumor that a girl has recieved an abortion. They give Douchebag a makeover and ship them out under the guise of being Bebe Stevens' boyfriend to see if Monica Ryland will flirt with them, only for Douchebag to exist forced to fight with her fellow, Jake instead. Now sent to infiltrate the Unplanned Parenthood abortion clinic personally to cheque the records, Douchebag discovers Randy Marsh there to also research records, and must pretend to give them an abortion before the clinic is invaded by Nazi Zombie Fetuses, including a gigantic one from Khloe Kardashian, before finally retrieving the certificate.
Equally it turns out, the documents are in French, so Douchebag is forced to brand a trip to Canada using a faux passport, stopping by Photograph Dojo where a pedophilie has browbeaten up the real clerk, and must be defeated. Douchebag then cross the border to Canada and is tasked past the Prince of Canada to kill a number of his political rivals, including the Bishop of Banff, and so y'all tin eventually free the Minister of Montreal... but ultimately, the girls already figure out on their own that Heidi Turner is the "ii-faced bowwow" they were looking for, covering up her female parent's own abortion, but the girls agree to be recruited anyway.
A devastating attack on Clyde'due south Fortress, including a boxing with Craig Tucker, eventually leads to the revelation from Randy Marsh that the government has placed a "snuke" nuclear device inside Mr. Slave's anus to detonate and destroy Due south Park. Douchebag uses the gnome dust to take themselves and a buddy within Mr. Slave's anus, battling a surprising number of opponents, including bacteria, SWAT officers, and the Ghostly Sparrow Prince, in order to disarm the snuke via an abortion. One time the town seems saved, Douchebag tin keep to Clyde's throne room for the terminal battle.
Clyde refuses to manus over the Stick and instead uses the light-green chemical goo to awaken the dearly-departed Nazi Zombie Chef, who slowly begins to snap away from his trance in the procedure of fighting Douchebag, before his corpse is destroyed by Clyde via fire in retaliation for not obeyind him. Cartman finally kicks Clyde out of the game once and for all, and retrieves the Stick, but for the Big Bad Government Guy to appear, revealing he has been tracking Douchebag, real proper noun Dovahkiin, and seeking his power to make Facebook friends for the government, earlier stealing the Stick of Truth, believing it has existent power, and offer Douchebag to join him.
While Douchebag refuses to yield, Princess Kenny betrays her friends and kingdom to join him, and drinks the chemical goo to become a powerful Nazi Zombie. Continuing with Cartman, Stan, Kyle, Butters and Jimmy, the player is forced to lookout man each friend become forced out of battle until Cartman concludes that Kenny is indifensible unless Douchebag breaks the "Gentleman'due south Adjuration" and farts on another human being's balls. Douchebag manages to perfect the fart on Kenny, causing a flash that 'resets' the town, curing anybody. Every bit the town is rebuilt effectually them, the boys determine to get rid of the stick for expert and avoid the problem it caused. Wondering what to play next, they seek the long-silent Douchebag's opinion, and they declare "Screw y'all guys, I'm going habitation" to the others and leaves, causing Cartman to reflect ironically that they were a dick anyway.
Story mode concludes, and the thespian is complimentary to explore the town equally they wish, and proceed whatsoever remaining side quests, while Kenny dismisses her behavior as a event of "PMS" and Stan declares the chance in the gang'due south "top x".
Graphic symbol Classes
When meeting the Grand Wizard Male monarch for the first time, the role player is allowed to select between each of the iv post-obit classes, each with their own preset abilities that tin can be upgraded during progression through the game.
Early versions of the game included additional classes that did not make the final cut, such as Paladin. (see 'Behind the Scenes' beneath)
Fighter
As a Fighter you lot volition be the ultimate warrior, able to carry heavy bad ass weapons and the strongest armors in Kuppa Proceed. You will start your journey by destroying enemies' balls with "Roshambo", which also allows you lot to stun your opponents!
These guys similar to equip themselves with the coolest armor and weapons, focusing on wearing down their opponents by sheer force in battle.
Abilities
- Assail & Battery
- Roshambo
- Bull Rush
- Horn of Irritation
- Ground Stomp
Mage
E'er dreamed of controlling the nighttime forces of sorcery? By becoming the mage you'll principal powerful spells like the "Dragon's Breath", allowing y'all to destroy huge amounts of enemies past showering them with a firecracker's fiery sparks.
They're not the strongest class in the game by default, but their unique attacks inflict condition effects that tin can have a devastating effect, besides as area effects.
Abilities
- Dragon'due south Breath
- Dust of Dreams
- Lightning Volt
- Funnel of Frost
- Pyre Ball
Thief
Yous motility in the shadows and are able to throw deadly and unpredictable attacks. People may call you a weakling, until they receive one of your "Backstabs", afterwards which they'll be about certainly dead...!
Status furnishings are a fundamental tool for thieves, utilizing effects similar 'grossed out', 'stunned', 'bleeding', and 'fire' to gradually bring their opponents downwards to the brink.
Abilities
- Back Stab
- Mug
- Execute
- Stink Bombs
- Death of a 1000 Cuts
Jew
You lot are not afraid to bandage the starting time stone with your secret martial arts. Y'all perform circumcisions with precision and won't shy from summoning a mix of pestilence, fiery hail, flying insects, or a rain of frogs to send your opponent back to their maker.
The Jew grade is described in early reports as a cross between a Monk and a Paladin, with a "high risk, high reward" strategy that fabricated them strongest when closest to decease. The game also included a special achievement for interacting with Jesus while playing as this class. (Despite his warning, yes, Cartman will yet add you on social media!)
Abilities
- Sling of David
- Jew-Jitsu
- Circum-Scythe
- Whirling Doom
- Plagues of Arab republic of egypt
Gameplay Mechanics
While most role-playing adventures would ask you to exist a brave warrior heading through villages and dungeons in medieval-fashion gear to chase out trolls, orcs, goblins, dragons, or whatever, this is the aforementioned old South Park no matter what the boys pretend it is - y'all're a fourth grader with some money and a smart phone running around in dorky LARP gear, and your resume of missions and quests will reflect this initial lack of badassery. Go bond people out of detention, or trounce upwards Clyde again. (Over time, you'll gain some actual power.)
The New Child's smartphone is basically your menu, with a social media app to see what your friends are upwardly to, a maps app to remind you where the hell you are in town, an inventory area to look at everything you've collected, besides equally a task list to meet all of your ongoing quests. This is also where you can upgrade weapons, change your costume, or appraise the value of all of the junk you've picked up.
Combat System
The combat arrangement in Stick of Truth was designed to be simple plenty for the novice Due south Park fan or complex enough for longtime fans of role-playing games - naturally, it harkens dorsum to the fairly standard turn-based attack system. Select an ability, and then a target, and execute. Keep an heart on your and your opponent'due south wellness bars, and if something goes wrong, you lot can ever refill by using power-ups like cheesy poofs, burritos, bottled water and soda. Button inputs for attacks, when handled well, tin can result in combos or stronger attacks. Potential weapons and armor include football game helmets, rolling pins, wooden swords, used tampons, golf game clubs, ninja stars, shovels, baseball game bats, and snowballs.
The game has a number of unique status effects also - enemies that are injured are 'Haemorrhage' or if they cannot attack, 'Stunned'. Using your own feces as a weapon, or like attacks, tin can make them 'Grossed Out', and some weapons can even light enemies on 'fire'. These condition effects tin can make enemies more vulnerable to farther attacks. Adding 'strap-ons' to your weapons can give them a much stronger take chances of afflicting your opponents with such effects.
Players typically control their player character and 1 buddy, allowing both characters the chance to mount at least one attack on opponents, as well as to help each other out with refills or using abilities. The player can too summon certain characters, like Mr. Slave or Tuong Lu Kim to aid out in boxing confronting non-bosses. These summonables can be surprisingly potent help.
In improver to the standard health bars, the role player has a 'mana' bar, using ability points (or 'PP') to assess their ability to utilise the 'magic' they are naturally attuned to expelling from their ass. The thespian is taught four powerful 'spells' over the grade of the game that can augment existing attacks, or are powerful on their own.
- Dragonshout
- Loving cup-a-Spell
- Sneaky Squeaker
- Nagasaki
Collectibles and Items
Throughout the game, the player can collect items from fallen enemies or backpacks or drawers, as well as purchase items from merchants, with a variety of collectibles available.
- Cash - your parents won't permit you lot get out domicile without some money to help you get by. Spend it wisely before you go looking into investing at the banking concern.
- Weapons and Armor - these are mostly bought from merchants, but sometimes can be found while looking around boondocks.
- Junk Items - Throughout town, you'll find a diversity of items that might be worth something but can't otherwise be used or equipped. Bring them to a merchant to express mirth at the clarification and make some quick greenbacks.
- Chinpokomon Toys - The fad's long over, simply you can even so find several Chinpokomon toys throughout town, including some that were never featured in their debut episode. There's a reward if you collect them all... happy hunting!
- Mens' Underwear - Well hey, if yous think at that place'southward a profit in it, then go for it.
- Poop - Hey human being, whatever you lot're into. We won't gauge.
Factions
The principal characters are divided into two rival kingdoms, locked in competition and battle over the most precious relic in existence, the Stick of Truth. The player initially is friendly to the Kingdom of Kupa Keep, or the Humans, but is latet asked to choose between them and the Drow-Elves, although eventually both of these teams converge against the Lord of Darkness and his forces of evil.
Humans of Zaron
These noble human barbarians, reconciled together under the Kingdom of Kupa Keep imprint backside the Cartman Residence, are lead by the Grand Magician King, a noble, brave and morbidly obese leader who teaches all newcomers to the realms the tricks of the trade, and charges them exorbant membership fees. They all worship the dazzler of the dauntless Princess Kenny, and seek control of the Stick of Truth from the elves. Their merchant changes throughout the game, between Clyde Donovan, Feldspar the Thief, and Ranger Scott Malkinson.
The Drow Elves
The Elven Forest behind the Broflovski Residence is the home forest for this brave troupe of elves, who take fought for centuries to gain control of the Stick of Truth, nether the leadership of their wise king. They besides have command of the local Inn of the Giggling Ass. Their chosen merchant is Jason.
The Goth Kids
1 of your most important and difficult tasks in the game is to recruit the Goth Kids - you're going to need cigarettes, black clothes, and wicked Goth trip the light fantastic toe moves. You'll exist given the choice which kingdom to bring them to, merely their support is cruicial to progressing.
PTA
In lodge to gain the back up of the Goth Kids, you'll have to win over the PTA as well, lead by Randy Marsh among other familiar adult characters. Work with them to discover what the hell is going on with the new Taco Bell, and you might simply be in luck. Mr. Mackey is their treasurer and as well acts as a merchant, as well as directing tasks and holding detentions.
The Pleases and Sparkles Order (The Girls)
On the 3rd ingame day, your mission to recruit the Girls to join the cause, as they aren't playing the same game every bit the boys. After a serial of complicated tasks in order to gain their allegience, largely by uncovering which girl is the truthful "ii-faced bitch", you gain their back up, and they evidence powerful warriors. Their leader is Wendy Testaburger and their merchant is Red.
The Lord of Darkness
After he is tormented and forced to exit his native kingdom, Clyde becomes the Lord of Darkness and raises an army to defend his tower of evil from the other kids and control the Stick of Truth. He also blames you for getting him kicked out, so be prepared for his revenge.
Miscellaneous
The following characters tin can go the player'south allies, and are participating in the role-playing game, merely are non affiliated with any of the main factions in gameplay. Timmy offers his 'fast travel' services without discriminating!
Memorable Quotes
- "Don't inquire why Kenny wanted to be a chick, that's just how he seems to be rolling correct now." - the Grand Wizard King
Primary Characters (Buddies)
In that location are seven 'playable' characters in the game - the player is always essentially the 'New Kid', merely the role player can also direct 1 chosen companion at a time, specially in battle, and each of these kids has a special ability.
Douchebag
The New Kid: You're the new child in town. You lot can customize your appearance, only you can't fix your nose. You lot have a complicated history you lot're trying to put behind yous, then you don't talk much. Yous're more of a do-er than a thinker. No offense.
The Grand Wizard King
Eric Cartman: Noble and mighty, the Wizard King commands all humans of Zaron! He has harnessed the ability of farts and will lay waste matter to whatever enemy who crosses him. Such is the power of a Magician and King. Cartman is the Thousand Magician of the Kingdom of Kupa Keep and a master of the arcane and the profane. Cartman wields tremendous magical ability—his ass and mouth are both capable of devastating spells.
Special Abilities:
- Burning Cloud - Cartman ignites his flatulence, with explosive results.
- Flame Strike - Cartman sprays the showtime two foes in a row with burn. Targets kickoff burning if done perfectly.
- Magic Missile - Hits the target with a powerful magic missile.
- Curse - Cartman activates his v-chip and curses upwardly a storm of electricity confronting a single target.
The Loftier Jew Elf King
Kyle Brofolvski: For a yard years, the Jew Elf has battled bravely against the Wizard King's human army. This leader of the Drow Elves has many strengths, but perhaps most menacing is his ability to kicking the baby.
Special Abilities:
- Rally - Kyle tin strengthen melee and ability-related moves.
- Summon Elemental - Kyle kicks the baby fiercely against a single chosen target.
- Windstorm -
- Rain of Arrows - the Elf King bravely leads his eleven warriors in raining arrows upon your enemies, and if you press the right push button at the right time, they succeed! Neglect and... your enemy'll still take some hits.
The Warrior
Stan Marsh: Born of the humans but raised by the elves, Ranger Stan Marshwalker is a brave and strong warrior of the Elven army. Along with his companion Sparky, this warrior serves as the correct-paw human being to the Elf Male monarch, and holds great power in his magical sword summons.
Special Abilities:
- Marked for Decease - Stan can help decreased the defence force of a called enemy.
- Discus of Might - Stan throws a powerful discus towards 1 enemy and randomly hits another, a peculiarly useful ability against larger opposing parties.
- Whirlwind Slash - Stan uses his sword to slash at multiple enemies, primarily a main called target.
- The Way of the Sword - A much more powerful sword assail that can target ane opponent.
Princess Kenny
Kenny McCormick: The fairest maiden in all of the kingdom. This breathtaking and lovely Princess is the pride of the human faction, with her unmatched ability to charm men. Don't ask why Kenny wanted to be a chick, it's merely how he seems to exist rolling right now...
Special Abilities:
- Immortality - Don't waste matter your revive potions; Kenny'll be back in two turns like nothing happened, with full health!
- Amuse - Kenny uses cuteness to weaken your opponents' attack abilities.
- Royal Kiss - Giving your enemies a smooch from the fairest maiden in the land grosses them out for some reason, and can knock them out of play.
- Furry Friends - Kenny commands an army of dangerous rats, like whatsoever adept forest maiden.
- Unicorn Stampede - Kenny rides a unicorn into battle, and if the role player is successful, the unicorn will deal considerable damage to a row of opponents... fail, and Kenny is killed again. Oops.
The Paladin
Leopold "Butters" Stotch: As Court Paladin, it's his chore to deliver the Magician Kings' justice... and his mail. A noble and fair member of the Human being faction, this Paladin as well has the ability to heal.
Special Abilities:
- Natural Born Victim - Butters is virtually twice as likely to exist attacked past opponents than you at any given time.
- Healing Touch - With a friendly pat on the back, Butters can make even the grumpiest douchebag smile and feel better... then return to fighting zombies.
- Hammer of Justice - A basic attack that can piss of well-nigh enemies and terminate them from using abilities.
- Hammer of Storms - A stronger set on against the closest enemy.
- Professor Chaos - Butters transforms into Professor Anarchy, which an anime-inspired look, and a spinning bicycle selects one of many advanced abilities, including a shield and other strong attacks.
The Bard
Jimmy Valmer: Lord of Song, Rex of One-act, and Knower of the Forbidden Note! The Bard is an essential member of the elven army, using the power of music to enchant and destroy his enemies.
Special Abilities
- Power Chord - automatically restores the PP of yourself and Jimmy.
- Song of Buffness - Jimmy plays a song that increases damage dealt and decreased recieved damage.
- Lullabye - Depending on how well you hit the notes with him, this song tin can put some enemies to sleep for a while.
- Brown Note - Jimmy's most powerful ability, playing the notorious Chocolate-brown Notation that makes people crap their pants, dealing a lot of harm and lowering defense.
Characters
Summonables
- Some of the boondocks'south friendly faces are happy to provide the player assistance in their quest to save the town, although they don't generally do shit confronting the more unsafe bosses.
Opponents and Bosses
- Lookout man out for these guys. They're not so squeamish, especially in combat.
Merchants
- The following characters announced in boondocks at their businessplaces and offer the player items for purchase, such as ability-ups, and tin can honour them side quests in exchange for their friendship.
- In addition to those listed here, Jason, Red, and Mr. Mackey deed as merchants for their corresponding factions too, along with multiple characters in Cartman's backyard. Tuong Lu Kim also acts every bit a merchant at his shop.
- Of these characters, only the Homeless Merchant cannot be added equally a friend.
Friends and Allies
- In your travels, you tin come across and befriend one-hundred and xx South Park characters, including several of those mentioned above, as well as the graphic symbol debuts, and those below. Many require tasks to be washed in order to win their friendship, and a small few are locked into story mode tasks, then be wary!
Boosted Characters and Cameos
- The post-obit characters make an appearance in the game in cut scenes or fifty-fifty load screens, but cannot be added a a friend in the game's social media component, nor take part in a dominate boxing.
- Nurse Fran as well equally Enchorito Marking and Married woman, with a unlike appearance, were originally slated to be friend-able via social media, as they have friend icons in the game'southward files.
Easter Eggs
- The following characters announced only on the load screen between levels, as easter eggs.
Character Debuts
- The following characters fabricated their outset South Park advent in the game.
- Monica Ryland and Chris Donnely made a few cameo appearances in Flavor 17 shortly before the game'southward release, but both were designed for the game.
Cutting Content
- The following characters were intended for inclusion in the game at some point, but did non see the final release at retail. Many retain a character icon or audio in the completed game'due south files.
Locations
- The Boondocks of Due south Park
For the showtime time always the entire town of Southward Park has been mapped out! Ever wonder where the school is? How Close practice Stan and Kyle live to each other. Now y'all know!!
- The below locations are visited in story mode merely and cannot be revisited later completing it, although the Inn of the Giggling Ass can be revisited later in the same day, before information technology is repaired.
- Information technology may be relevant to notation that the game's files referring to the Inn of the Giggling Donkey primarily every bit Chris Donnely's residence, although the final game suggests it is actually Jimmy Valmer's home, though information technology bares little resemblance to the Valmer Residence outside role of his bedroom arrangement.
Quests
24-hour interval 1 (Main Quests)
- New Kid in Town
- Call the Banners
- Hot Coffee
- Gate Crasher
- Detention Sentence
- The Bard
- It's Belatedly
- Alien Abduction
Day Two (Main Quests)
- Gain New Allies
- Recruit the Goth Kids
- Nonconformist
- PTA Bug
- Attack the Schoolhouse
- Go Back Home
- Defeat the Underpants Gnomes
Solar day Three (Principal Quests)
- Forging Alliances
- Recruit the Girls
- Pose as Bebe's Boyfriend
- Unplanned Parenthood
- Heading Due north
- O Canada
- Beat Up Clyde
- Betrayal From Inside
Side Quests
- The Homeless Trouble
- Manbearpig
- Big Game Hunting with Jimbo
- Hide 'n' Seek
- Notice Jesus
- Bloom for a Princess
- Dropping the Kids Off
- Magical Songs
- The She-Ogre
- Mr. Slave's Package
- Mongolian Beef
- Stage 1
- Nazi Zombie Bounty
- Rat's in the cellar
- Defeat Manbearpig
- Unfriend Al Gore
- The Timmy Limited
- Restoring the Residue
- Wasted Cache
- Vulcan Effectually
Behind the Scenes
Development on South Park: The Game every bit it was initially known, began roughtly when Trey and Matt began setting up Southward Park Digital Studios and began production on S Park: Let's Go Tower Defence Play for the Xbox Live Arcade system. Every bit big fans of role-playing games, such equally Earthbound and Fallout: New Vegas, Matt and Trey directly contacted Obsidian Amusement, who developed the latter, to discuss their desire to collaborate. Matt and Trey funded early evolution themselves, hoping a working demo of the game could be created earlier they had to seek out a benefactor, fearful of possible censorship in a licensing bargain. Matt and Trey were eager to retain creative control in hopes of avoiding a echo of the poorly recieved Acclaim Entertainment game released in the nineties.
A number of tests were created to prove the evidence's construction paper art style could be mimicked, with South Park Digital Studios animative a piece intended to resemble an idea of how gameplay would work, while Obsidian Entertainment created a suite of the South Park gas station and a simple interactive build of the Marsh Residence, including Randy Marsh playing Guitar Hero in his underwear and a customizable avatar. Matt and Trey were impressed, and convinced they could create a game that made fans feel like they were playing within the show. Trey soon began writing the game'south script, and estimated the original script was effectually five hundred pages long and heavily based on the video game The Elderberry Scrolls Five: Skyrim which had been released in 2011.
The game was designed on the Dungeon Siege Three engine, which was heavily modified from its original grade to display the intended graphics, and while Obsidian was granted admission to the prove'southward library of Maya assets (everything from Flavor Five onwards) all of these elements had to be re-created via Flash for the game'due south own engine, or reverse engineered entirely, such was walking sequences. To accomodate Matt and Trey'southward famous re-writes, a system was designed early on to allow mouth animations to exist generated live ingame as lines are spoken. Detailed designs for armor and fantasy elements were rejected in hopes of looking "crappier", equally if built by the children themselves.
Get-go announced in December 2011 in Game Informer as S Park: The Game, which suggested a radically unlike vision. Satan and the in-universe fictional Manbearpig effigy prominently into the depicted characters, many of them boasting very different costumes to the final release, including Princess Kenny without her hood. 5 classes are mentioned - Paladin, Wizard, Rogue, Charlatan and Jew, and references are made to a mission against the Ginger Kids to rescue Cartman's doll Polly Prissy Pants and a mission to obtain Urban center Wok food. The boys appeared in screenshots to exist part of the same team, which looks different from either Kingdom hub in the final game. References are also included to a large, winged monster boss, the render of Paris Hilton and a "vag smash", 'Christmas Town', a village that Mr. Hankey calls domicile, and a 'de-militarized zone' shared past Gnomes and Crab People.
Matt and Trey discussed at some point in development a security arrangement, questioning how the main character would enter locked homes, which pb to the evolution of the episode "Insecurity" in Flavor Sixteen, which dealt with habitation security systems. A multifariousness of boosted audio files related to Officer Barbrady seem to suggest a possible continued dominate fight with him. The flavour finale "Obama Wins!" also introduced a joke where Morgan Freeman explains convoluted things in order to gain a freckle, a joke that would exist repeated at the climax of South Park: The Stick of Truth, though whether it was invented for the show or the game, we don't know yet.
The game'southward initial development partner and distributor was intended to be THQ, which had hoped to release the game in late 2012, just suffered from a variety of financial problems, and after delaying Due south Park: The Stick of Truth, as it was titled in May 2012, THQ somewhen complanate, and its assets were ordered to be re-sold to other companies. Obsidian and Southward Park Digital Studios were not informed in advance that the games' distribution rights would be auctioned, and tried to oppose the decision legally, particularly as the distributions rights were intended to exist exclusive, only these were still seen as legally transferable. The distribution for South Park: The Stick of Truth eventually sold to Ubisoft for $3.2 1000000 dollars.
The E3 2012 Trailer contains many of the same pattern elements equally the last game, ultimately depicts completely different scenes and suggests a slightly different storyline. The boondocks is destroyed later an apocalyptic consequence involving Underpants Gnomes, Vampire Kids, Crab People, and Hippies with the four primary boys seeking out the New Kid's help to disengage the damage and save the town, with an enormous Clyde Donovan destroying City Hall equally the trailer'due south final tease, aslope footage of Woodland Critters as a summonable, and battles with Vampire Kids, Crab People, Ginger Kids and Stupid Spoiled Whores. Almost none of these elements announced in the final game.
During the initial promotion with THQ, information technology was besides suggested that the game would support Microsoft Kinect in a multifariousness of ways, including interacting directly with characters, every bit well as exclusive downloadable content for Xbox users, such every bit a Coon and Friends-themed superhero pack featuring a superhero outfit, weapon, and a special attack featuring Mysterion, equally well as a similar pack based on the episode "Skillful Times With Weapons", featuring Balrog. The superhero and ninja/samurai outfits would later exist bundled with a spaceman costume as the pre-order bonus "Super Samurai Spaceman Pack", awarding each a vitrify - superhero for the start of boxing, samurai on defeating an enemy, and spaceman for defense. Iii story-based campaign missions were also mentioned.
Originally set up for release during Flavour Seventeen in late 2013, the game was pushed back 6 months to its eventual final release date in March 2014, and had to be significantly retooled equally a result, equally Ubisoft found that many of Trey and Matt's original ideas were too complex. Matt and Trey admitted in later interviews that creating the game was much more complex than they had always intended.
The final just includes one straight references to Flavour Seventeen - a poster advertising Corey Lanskin's Minecraft service. Jimbo's Guns really retains it's original appearance in the final game, rather than the re-pattern from that flavor. Matt and Trey, even so, built three episodes, the "Black Friday" trilogy effectually the upcoming game too as Game of Thrones, which atomic number 82 into the game by introducing the boys' fantasy role-playing game, with many of them in their game outfits (relieve Paladin Kyle) and through the boys' plot around adjacent generation video game consoles, gradually introducing game elements such as Princess Kenny'southward merits to noble blood. The story arc conclud with the M Wizard Rex suggesting the boys don't need video games and could simply play with "a stick", before seguing in a promotion for Stick of Truth, which Paladin Butters the Merciful advises players not to pre-society. (The season ended with the unrelated "The Hobbit".)
A collector's edition was besides made available for pre-order, chosen the "Grand Wizard Edition" featuring the game itself, a map of the S Park kingdom (distinct from that in the final game) a six-inch K Wizard King Cartman figure from Kidorobot, and four unique costumes in the 'Ultimate Fellowship Pack' - the Necromancer Sorcerer with increased fire damage, the 'Rogue Assassin' with extra gilt, the 'Ranger Elf' with higher weapon damage, and the 'Holy Defender' to increase defense during battle.
Despite jokes most the game'due south delays even within the show itself, it was completed by February 12th, 2014, and was finally released ii weeks afterward March fourth, 2014, although PewDePie began releasing video play throughs from an accelerate copy a few days before, revealing the opening scenes as well equally the mission to call back Tweek Tweak, and the revelation that his family unit's java may incorporate methamphetimine. This playthrough, and those like information technology, came to become the inspiration for the side by side season'south episodes "#REHASH" and #HappyHolograms, which featured PewDePie as a invitee star, and these reactions were an important factor in gauging criticism to accost for hereafter projects, including a sequel!
While the game was initially released for the Microsoft Xbox 360, Sony PlayStation three, and the PC via Steam, a re-mastered version for the Microsoft Xbox One and Sony PlayStation 4 (or for PC) will be included completely free with the release of the upcoming sequel "South Park: The Fractured but Whole".
Pop Culture References
- During gameplay, the player is referred to as "Dragonborn." This is a direct reference to the player character of The Elder Scrolls V: Skyrim, who is known as the Last Dragonborn.
- The game's use of Nazi Zombies, which it refers to every bit "so overplayed" in dialogue, is based on the Call of Duty game franchise, which has employed them as a recurring element in multiplayer.
- When Terrance and Phillip show upwards to teach the player the Nagasaki spell, they both appear dressed as Morpheus from the moving picture The Matrix.
Bonus Factoids
Pointless Observations
- Despite being killed off in "201", information technology appears that Tom Cruise, or someone else, may be nowadays in Stan's cupboard afterwards all this time...
- The cutscenes include female person elven warriors, but they do not appear in gameplay in any course, and the boys' mental attitude in later scenes suggests their groups are supposed to exist all-male.
- This is furthered by the fact the player cannot select a gender, playing every bit a male, and has to befriend the Girls on the third solar day of gameplay in order to progress, although in the next game, the thespian may choose a gender, retconning this game.
- Allie Nelson appears differently betwixt gameplay, cutscenes, and her friend icon.
External Links
- Game Informer Cover Story for 'Southward Park: The Game'
Source: https://southpark.cc.com/wiki/South_Park:_The_Stick_of_Truth
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